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As we know that Fate 2 would withstood some growing pain as he entered his new prophecy era of prophecy, I am not sure that players would predict that one aspect It would be painful.
It is grinding of power, where a lot of work is needed to do “normal” grind up to 400 to start receiving politely good falls. But grinding with 400 to 450, the current max, is the worst in the entire series history. And Fate 2 had some bad grinds in the past.
Two others here are forever 29, famous D1 Losing in launch where it was extremely difficult to mark the final fixed figure due to weekly locks, even though you could still farm almost everything you wanted. Then there were hefti grind up to 600 in Suffering Era, but it offered a wider range of roads there.
The edge of the fateGrind is up here from both for many reasons.
So, Sure Bungie brings significant changes to that, right? Wrong, as well as for one since they have about four nerf. They are:
Play puzzles and games on Forbes
Back to announced nerfs and tiny bales, was extremely strong among the community. It feels like Bungie is completely afraid to predestinate players in anything close to reasonable time frames, pushing grinding for active hours on anything that feels useful or as good use of your time. It is possible to return to the table with changes, but efficiently all these NERFS should return, Fireteam Ops needs double or triple awards and Progression should be higher than 5% chance or random holiday events.
But the portal is a difficult problem problem. Nevertheless, if the system is like this, even with increased drop players will still only remember 1, 2 or 3 most effective activities, as this encourages this system. There are bigger, structural problems that play here, do not look closely to fix.
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