As a video game thriller makes an endless hallway exciting


Genki Kavamura’s “EXIT 8“Whether the thriller unlike any other. On the basis of video game 2023, the Ninomiya said in an endlessly recurring stain of the hallway of the station, only able to approach the exit by identifying bizarre and disagreeable aberrations in his environment.

Saviists, traces and abundance of creative shots, as surprisingly cordial, it is not surprising to prime minister in Cannes “earlier this year before the Neo, who directed and co-written by Kentaro Hirase, talked Variety Through the translator before Tif’s automatic gift about making an indoor felt cinematographic, Stanley Kubrick movies that inspired it and the video game icon that gave him advice.

What made you want to adapt to this video game in feature film?

I have directed my first feature, “One hundred flowers”, and went to San Sebastian and won the award. What people answered really well, I felt, was the visualization of a person’s perspective with Alzheimer’s. We got high praise for a visual tool that connects different times and physical space. I asked for another chance to use these kinds of interesting visual tools. When I thought about it, I came across this video game “,” exit 8 “, and my first thought was an amazing.

Are you at all nervous in the property in which you recording the same environment over and over, sometimes only slight modifications? What were the discussions you had with your cinematographer about making the movie cinematographic, even though you are indoors?

When I played a video game, I thought it was amazing, and the design itself was amazing. This happens in this really unique space and has a very simple rule or forward or backward. I thought the design and simple rule were two biggest strengths. But of course, the video game did not have any narrative. But I thought that if I could use this design and simple rule and to make something creative than that, it will be a very unique film.

What I was talking about with our SOE (Keisuke Imamura) was: “Can we make something that has a blurred line between video games and movie?” I think it is a very unique cinematic experience for the audience.

I sat down with Shiger Miiamoto, well-known video games in Nintendo – he, of course, producer Mario – and what he said, “Good video game is fun for playing, but it’s also fun watch Someone plays. “While I was trying to adopt the movie, I could create a movie that has both elements, but also that youtube will also have many video game records. It is a unique video game and wanted to make a movie that is a match.

The film opens in the first person. How did you determine how much you wanted to be in the first person and why was it an important choice?

A moment where he changes from POV’s person to objective external POV is when the protagonist or audience, look at yellow exit. It is very symbolic to me because it is kind of like hell and cubric “2001: Space odyssey.” It is nothing organic, but it could be a symbolized object of God, or a demon or something that is outside the organic facility. At that moment, in the film changes to an external perspective, the perspective of the third person. It’s a moment where, by that moment, the audience looks like a movie as a player, but it changes to a person watching a game game.

Paternity is such an important topic in this film for the main hero. Do you view paternity differently after you fully examine it in the film?

When I made this movie, I was thinking about how to face tradition and history horror movies. It is modern, but I wanted to carry that narrative to horror movies. I will mention two: One is “Ugetsu” Kenji Mizoguchi, and the other is the Cubric’s “shine”. The first takes place in some magical realism. Both movies simply show protagonists or characters that slowly lose their cleans and I wanted to show those characters. I wanted to carry that narrative and I wanted to carry that history of film, traditional movies in a modern film, especially in modern Japan. It is very difficult to become a parent who is very responsible. I think there are a lot of elements, but that is the time when the parenting is difficult to achieve. It is symbolized in the introductory scene of the film, where everyone looks smartphones and when the mother wears a baby who is crying, people around it are not interested in supporting this type of parenting. I wanted to have that scene to connect that bigger narrative of protagonists or characters that lose cleans.

Are there any other elements in the film that international audience may not understand that it especially tells that modern Japanese culture?

It is a very simple space, but I wanted to show a space that symbolizes the society we live in. The protagonist in this film is in video game, so-called NPC player. The protagonist has no name. It symbolizes and represents a modern society. He is a part-time employee. Not officially engaged. He is a victim of capitalism, so that element is in the film. Also, posters in space have problems we face in modern society, so I wanted to show those elements in space. The space symbolizes the modern society.

I also thought that the unlimited loot in this area was our lives, because we also face the elections in our daily life. Whenever we face an anomaly, we bring choice and it is our life. I imagine that the stage of Japanese traditional games and for simplicity, it could be interpreted in different ways of audience.

Many movies of video games have a reputation that it is pretty bad. Have you ever worried “EXIT 8”, maybe they look differently because it is custom video game?

When I adjusted this video game in the movie, I didn’t put thinking, “Let’s make this video game in the movie.” What I wanted to create is a unique cinematic experience that blocks the lines between video games and film. In recent years, the quality of video games becomes better and better, and everything approaches reality.

When I went to Cannes, some said it was the first film based on the video game that played at the festival. But I wanted to be a little deeper and I wonder, “what does he play video games? What is the game playing experience?” That concept was below. I believe this is why this film has become slightly different from the so-called films on video games.



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